There are a couple of important things to remember once you get out here:
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Once you get out there (which should be either in round 3 or the beginning of 4), you want to head straight for Generator 4 (aka the Jugg location). Move forward: After you have all gotten your guns, the first player to get to 1,250 points opens the first door into the central bunker, and the first player with 1,500 opens the door to No Man's Land.If you've done all of the round 1 requirements and chose to gamble on opening the first door to Generator 3, you might have access to the B23R on the other side for a mere 1,000 points. In round 2, you will all buy your one gun that you will use until round 6 or 7. Buy your gun: If you're lucky, it won't start snowing until round 3 or 4.Avoid shooting as much as possible with guns other than the M14s and pistols. Use pistols: In rounds 2 and 3, you and your team should be utilizing knives and pistols (assuming you got a Max Ammo) to get the most points.If you have the M14 as your only gun and have been racking up points, you can buy a gun by round 5 or 6. It will define how well the rest of the game goes down.Īs mentioned above, you may only purchase one gun during this portion of the game. Turn one time.įinally, after you've finished the first step of making the Ultimate Lightning Staff, all you have to do is exit the Lightning Cave and flip the electric panel at Generator 5 three times, and you're done with the second step in no time at all! Inside the church right behind the holy water.Right next to the wind tunnel (Generator 4).By the back path that passes the church.
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Do not open the second door or you will be wasting a necessary 1,000 points. If you have at least one person who chooses the M14 as their weapon of choice for round 2, you can open the FIRST DOOR to Generator 3 ONLY. In the late rounds, if they get shut off, you're usually forced to hold a zombie in-between rounds to get them back up.) (Generators 1 and 2 are the hardest generators to start up. Turn on Generator 2 while still in round 1 so that the Templars that spawn for the generator are still 1-hit kills with a knife. The next person with 1,000 points opens the second door.
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Each person gets one window (more if you play with fewer than four people). You must let ALL the zombies come through the barrier.That is the first and foremost important thing. Everything starts right off in round 1, and here are the tips you need to get through it with the most possible points.